Design

Holistic Game Production. How We Made "Heartbreaker"

Holistic Game Production. How We Made "Heartbreaker"

“Heartbreaker” started as a job interview task I built in one weekend. 18 months later, my teammates and I won an award with “Heartbreaker” during a global gamedev conference, surpassing over a 100 professional indie teams.

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Designing a Seamless Tutorial. Case Study of "Guiding Light"

Designing a Seamless Tutorial. Case Study of "Guiding Light"

Games take different approaches to teaching players how to play. Some provide explicit tutorials before the game starts, some offer no guidance, leaving players to figure out the mechanics on their own (or check a wiki), and others teach players seamlessly as they play.

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