Mike Galinski Gamedev Blog
Game programmer & aspiring producer. ↓ See more below ↓
Game Programming Content
I present my experience and struggles in game and engine programming.
- Engine programming stuff – based on a simple custom game engine I coworked on. Resource management, UI framework, custom tools, and much more.
- C++ – things that I learned and that fascinate me.
- Unreal Engine articles – gameplay, animation and UI programming. Blueprints & C++.
- Virtual reality – a glimpse on what I worked on and thoughts on VR in general.
Production & Creative Directing
I share insights on game production and directing small gamedev projects, based on leading a few little games awarded locally and in Europe. I am also a gamedev student club leader at Lodz University of Technology, Poland.
- Production postmortems – what worked out and what went wrong in our games.
- My design approach – my experience with designing seamless game tutorials or other game elements.
- Student gamedev community – How “Digital Night Studio” gamedev club works and how we help students hop into the game industry.
My Portfolio
Feel free to check my student projects or commercial games I contributed to.
- Heartbreaker – a first person action platformer awarded at Game Access Conference 2024 (Best Gameplay Winner, Best Art Nomination).
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Guiding Light – a cozy time-management game built on a custom game engine based on DirectX11. Game Development Winner, Activision Special Award Winner
at ZTGK 2024. -
The Riese Project: Prologue – a VR puzzle game by Real Invented Studio where
I worked as a Junior Unreal Developer. Released on Steam and in Oculus Store. - …and much more!